I am Proger.

I create distinctive works.

UI Design

  • Web, mobile & desktop
    Graphical User Interface design
  • Photoshop, Illustrator, Axure RP
  • Wireframing & interactive
    prototyping
  • Vector artwork

Web & Mobile

Hardcore

  • C, Delphi, Java, Lua, *asm (IA)
  • Software Architect, Team Lead,
    Chief QA, PM, CTO
  • InfoSec & RCE (Kali, IDA, …)
  • Technical writer, editor,
    game translator

In a Nutshell

I am an entirely self-taught passionate programmer, team leader, sysadmin, designer, researcher, C1 speaker and amateur translator.

In IT since 2002 (online ªsince 2004; ªcode). System administrator since 2006 (before that – self-hosted FreeBSD boxes). Freelance developer and hacker since 2009. UI designer since 2010. ªAmong the first Laravel adopters in Runet (+ ªcore commits in 2012).

First (and most loved) PLsObject Pascal, PHP and JavaScript, each – 15+ years, 100+ KLOC personally written. Preferring vanilla (CSS ªsince 2013) but can figure any framework, extend it or even roll my own.

Made web scrapers, client/servers, grammar-based and binary parsers, regexp- and AST-based text and HTML formatters, in-code bug tracker, code interpreters, pure C, Delphi, PHP and JavaScript libraries, whole games. Versed in Windows internals and ªinfosec ªoverall. Reverse-engineered dozens of Visual Novels, drivers, compression algorithms, network protocols.

Do most coding in G/Vim and Notepad 2e (maintainer since 2013). Prefer Git (used Subversion until 2012), Mantis, GitHub and e-mail. Used to intensively work with Trello.

Have written technical docs (for my projects and of others), articles (first posted ªin 2006), tutorials, specs, translated that too, localized ªanime and games – typed 1000+ A4 pages of natural language texts. Reviewed some books for Packt Publishing.

more

Desktop

  • Notepad 2e

    A fork of a lightweight and portable Windows editor used in TortoiseGit.

    In a way, this is what a GUI-centric G/Vim could be – a powerhouse text manipulator: math evaluation, simultaneous editing, grep, PCRE, etc.

    Blazing fast, doesn’t choke on 100+ MiB files, just one EXE file (2 MiB), portable (INI), XP+.

  • SaneC Library

    Ascetic modules that greatly enhance one’s experience with C.

    A C99 reimplementation of exceptions (try/catch/finally), a gcc/clang type-safe OOP, etc.

  • ApiHook

    Low-level debugging tool.

    Assists in reverse-engineering of Windows applications.

    Custom INI-based script format, built-in RPN evaluator, various hook modes, etc.

  • D7X Library

    Originally for (yet) Borland Delphi, with focus on Unicode support.

    Components, functions and classes, even some unit tests. Color console output, SQLite3 C API port, RPN evaluator, etc.

  • More on GitHub

    Other code that I have written over the years, like pure PHP SOCKS4/5 client, RFC-based WebSockets server/client, a CMS for Laravel.ru, etc.

Web

Hacking

Parsers

  • HTMLki

    A PHP templating engine seamlessly integrating into the HTML syntax, extending it rather than breaking in.

    Traditionally a template is a mix of custom directives and HTML code. HTMLki is different – it extends the usual HTML tags with loops, variables, conditions, etc.

  • Lightpath

    A modeling data parsing language, “vertical regular expressions”.

    As opposed to YACC, ANTLR and other existing solutions Lightpath doesn’t involve a single line of programming.

    It allows construction of data trees using just a single language construct and indentation.

  • UverseWiki

    A recursive descent parser of complex wiki markup producing an AST. Not regexp-based.

    This one was rewritten 3 times as my developer’s skills were strengthening. Last time – in 2010 and it’s still powering formatting of some websites, like Laravel.ru.

    The markup syntax originated in WackoWiki in early 2000s and was extended by this project.

  • LiteComment

    Lightweight Markdown-like text formatter focused on simplicity and speed.

    It’s using a single regular expression to process the entire source and convert it into HTML.

More Read

“Stage e№” – A Guide To Reverse-Engineering Visual Novels

I’ve written this for one of my online friends back in 2010. This 30-page guide is intended to give an all-round insight into how RCE is performed.

Features IDA Pro, OllyDbg and 010 Editor.

Read on

Historical Visual Novel Tools

I maintained this page in 2009-2013. It's now heavily outdated but still kept around for historical reasons.

All programs were written in Delphi 7. My Unicode units and, later, the D7X library originated here.

Browse

Contact Me

about

from at

For private matters, prefer the form over Gmail and Yandex